IMAD Record – Image Space Modifier

IMAD record type.

Classes:

IMAD(flags, id[, revision, version, ...])

Image Space Adapter.

class IMAD(flags, id, revision=0, version=15, unknown=b'\x00\x00', data=[])[source]

Bases: Record

Image Space Adapter.

Parameters
  • flags (int)

  • id (bytes)

  • revision (int) – Default 0.

  • version (int) – Default 15.

  • unknown (bytes) – Default b'\x00\x00'.

  • data (List[RecordType]) – Default [].

Classes:

AIAD([cstring])

HDR Bloom Blur Radius Add.

BIAD([cstring])

HDR Bloom Threshold Add.

BNAM([cstring])

Blur Radius.

CIAD([cstring])

HDR Bloom Scale Add.

DIAD([cstring])

HDR Target Lum Min Add.

DNAM(flags, duration, ...)

Data Count.

EIAD([cstring])

HDR Target Lum Max Add.

FIAD([cstring])

HDR Sunlight Scale Add.

GIAD([cstring])

HDR Sky Scale Add.

HIAD([cstring])

Unknown.

IIAD([cstring])

Unknown.

JIAD([cstring])

Unknown.

KIAD([cstring])

Unknown.

LIAD([cstring])

Unknown.

MIAD([cstring])

Unknown.

NAM1([cstring])

Radial Blur Ramp Down.

NAM2([cstring])

Radial Blur Down Start.

NAM3([cstring])

Fade Color.

NAM4([cstring])

Motion Blur Strength.

NIAD([cstring])

Unknown.

OIAD([cstring])

Unknown.

PIAD([cstring])

Unknown.

QIAD([cstring])

Cinematic Saturation Add.

RDSD([cstring])

Sound - Intro.

RDSI([cstring])

Sound - Outro.

RIAD([cstring])

Cinematic Brightness Add.

RNAM([cstring])

Radial Blur Strength.

SIAD([cstring])

Cinematic Contrast Add.

SNAM([cstring])

Radial Blur Ramp Up.

TIAD([cstring])

Unknown.

TNAM([cstring])

Tint Color.

UNAM([cstring])

Radial Blur Start.

VNAM([cstring])

Double Vision Strength.

WNAM([cstring])

DoF Strength.

XNAM([cstring])

DoF Distance.

YNAM([cstring])

DoF Range.

x00IAD([cstring])

HDR Eye Adapt Speed Mult.

x01IAD([cstring])

HDR Bloom Blur Radius Mult.

x02IAD([cstring])

HDR Bloom Threshold Mult.

x03IAD([cstring])

HDR Bloom Scale Mult.

x04IAD([cstring])

HDR Target Lum Min Mult.

x05IAD([cstring])

HDR Target Lum Max Mult.

x06IAD([cstring])

HDR Sunlight Scale Mult.

x07IAD([cstring])

HDR Sky Scale Mult.

x08IAD([cstring])

Unknown.

x09IAD([cstring])

Unknown.

x0aIAD([cstring])

Unknown.

x0bIAD([cstring])

Unknown.

x0cIAD([cstring])

Unknown.

x0dIAD([cstring])

Unknown.

x0eIAD([cstring])

Unknown.

x0fIAD([cstring])

Unknown.

x10IAD([cstring])

Unknown.

x11IAD([cstring])

Cinematic Saturation Mult.

x12IAD([cstring])

Cinematic Brightness Mult.

x13IAD([cstring])

Cinematic Contrast Mult.

x14IAD([cstring])

Unknown.

x40IAD([cstring])

HDR Eye Adapt Speed Add.

Attributes:

data

Subrecords of this record.

flags

Record flags

id

4-byte form ID

revision

Used for revision control by the Creation Kit, if enabled.

unknown

version

Form version

Methods:

parse_subrecords(raw_bytes)

Parse this record's subrecords.

class AIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Bloom Blur Radius Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class BIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Bloom Threshold Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class BNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Blur Radius.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class CIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Bloom Scale Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class DIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Target Lum Min Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class DNAM(flags, duration, hdr_eye_adapt_speed_mult, hdr_eye_adapt_speed_add, hdr_bloom_blur_radius_mult, hdr_bloom_blur_radius_add, hdr_bloom_threshold_mult, hdr_bloom_threshold_add, hdr_bloom_scale_mult, hdr_bloom_scale_add, hdr_target_lum_min_mult, hdr_target_lum_min_add, hdr_target_lum_max_mult, hdr_target_lum_max_add, hdr_sunlight_scale_mult, hdr_sunlight_scale_add, hdr_sky_scale_mult, hdr_sky_scale_add, unknown, cinematic_saturation_mult, cinematic_saturation_add, cinematic_brightness_mult, cinematic_brightness_add, cinematic_contrast_mult, cinematic_contrast_add, unknown_, tint_color, blur_radius, double_vision_strength, radial_blur_strength, radial_blur_ramp_up, radial_blur_start, radial_blur_flags, radial_blur_center_x, radial_blur_center_y, depth_of_field_strength, depth_of_field_distance, depth_of_field_range, depth_of_field_flags, radial_blur_ramp_down, radial_blur_down_start, fade_color, motion_blur_strength)[source]

Bases: StructRecord

Data Count.

Parameters
  • flags (int)

  • duration (float)

  • hdr_eye_adapt_speed_mult (int)

  • hdr_eye_adapt_speed_add (int)

  • hdr_bloom_blur_radius_mult (int)

  • hdr_bloom_blur_radius_add (int)

  • hdr_bloom_threshold_mult (int)

  • hdr_bloom_threshold_add (int)

  • hdr_bloom_scale_mult (int)

  • hdr_bloom_scale_add (int)

  • hdr_target_lum_min_mult (int)

  • hdr_target_lum_min_add (int)

  • hdr_target_lum_max_mult (int)

  • hdr_target_lum_max_add (int)

  • hdr_sunlight_scale_mult (int)

  • hdr_sunlight_scale_add (int)

  • hdr_sky_scale_mult (int)

  • hdr_sky_scale_add (int)

  • unknown (bytes)

  • cinematic_saturation_mult (int)

  • cinematic_saturation_add (int)

  • cinematic_brightness_mult (int)

  • cinematic_brightness_add (int)

  • cinematic_contrast_mult (int)

  • cinematic_contrast_add (int)

  • unknown

  • tint_color (int)

  • blur_radius (int)

  • double_vision_strength (int)

  • radial_blur_strength (int)

  • radial_blur_ramp_up (int)

  • radial_blur_start (int)

  • radial_blur_flags (int)

  • radial_blur_center_x (int)

  • radial_blur_center_y (int)

  • depth_of_field_strength (int)

  • depth_of_field_distance (int)

  • depth_of_field_range (int)

  • depth_of_field_flags (int)

  • radial_blur_ramp_down (int)

  • radial_blur_down_start (int)

  • fade_color (int)

  • motion_blur_strength (int)

Attributes:

blur_radius

cinematic_brightness_add

cinematic_brightness_mult

cinematic_contrast_add

cinematic_contrast_mult

cinematic_saturation_add

cinematic_saturation_mult

depth_of_field_distance

depth_of_field_flags

depth_of_field_range

depth_of_field_strength

double_vision_strength

duration

fade_color

flags

hdr_bloom_blur_radius_add

hdr_bloom_blur_radius_mult

hdr_bloom_scale_add

hdr_bloom_scale_mult

hdr_bloom_threshold_add

hdr_bloom_threshold_mult

hdr_eye_adapt_speed_add

hdr_eye_adapt_speed_mult

hdr_sky_scale_add

hdr_sky_scale_mult

hdr_sunlight_scale_add

hdr_sunlight_scale_mult

hdr_target_lum_max_add

hdr_target_lum_max_mult

hdr_target_lum_min_add

hdr_target_lum_min_mult

motion_blur_strength

radial_blur_center_x

radial_blur_center_y

radial_blur_down_start

radial_blur_flags

radial_blur_ramp_down

radial_blur_ramp_up

radial_blur_start

radial_blur_strength

tint_color

unknown

unknown_

Methods:

get_field_names()

Returns a list of attributes on this class in the order they should be packed.

get_struct_and_size()

Returns the pack/unpack struct string and the corresponding size.

blur_radius

Type:    int

cinematic_brightness_add

Type:    int

cinematic_brightness_mult

Type:    int

cinematic_contrast_add

Type:    int

cinematic_contrast_mult

Type:    int

cinematic_saturation_add

Type:    int

cinematic_saturation_mult

Type:    int

depth_of_field_distance

Type:    int

depth_of_field_flags

Type:    int

depth_of_field_range

Type:    int

depth_of_field_strength

Type:    int

double_vision_strength

Type:    int

duration

Type:    float

fade_color

Type:    int

flags

Type:    int

static get_field_names()[source]

Returns a list of attributes on this class in the order they should be packed.

Return type

Tuple[str, …]

static get_struct_and_size()[source]

Returns the pack/unpack struct string and the corresponding size.

Return type

Tuple[str, int]

hdr_bloom_blur_radius_add

Type:    int

hdr_bloom_blur_radius_mult

Type:    int

hdr_bloom_scale_add

Type:    int

hdr_bloom_scale_mult

Type:    int

hdr_bloom_threshold_add

Type:    int

hdr_bloom_threshold_mult

Type:    int

hdr_eye_adapt_speed_add

Type:    int

hdr_eye_adapt_speed_mult

Type:    int

hdr_sky_scale_add

Type:    int

hdr_sky_scale_mult

Type:    int

hdr_sunlight_scale_add

Type:    int

hdr_sunlight_scale_mult

Type:    int

hdr_target_lum_max_add

Type:    int

hdr_target_lum_max_mult

Type:    int

hdr_target_lum_min_add

Type:    int

hdr_target_lum_min_mult

Type:    int

motion_blur_strength

Type:    int

radial_blur_center_x

Type:    int

radial_blur_center_y

Type:    int

radial_blur_down_start

Type:    int

radial_blur_flags

Type:    int

radial_blur_ramp_down

Type:    int

radial_blur_ramp_up

Type:    int

radial_blur_start

Type:    int

radial_blur_strength

Type:    int

tint_color

Type:    int

unknown

Type:    bytes

unknown_

Type:    bytes

class EIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Target Lum Max Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class FIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Sunlight Scale Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class GIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Sky Scale Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class HIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class IIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class JIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class KIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class LIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class MIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class NAM1(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Radial Blur Ramp Down.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class NAM2(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Radial Blur Down Start.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class NAM3(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Fade Color.

TODO: An array of Color structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class NAM4(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Motion Blur Strength.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class NIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class OIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class PIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class QIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Cinematic Saturation Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class RDSD(cstring: Union[str, bytes] = b'')[source]

Bases: FormIDRecord

Sound - Intro.

Form ID of a SOUN record.

class RDSI(cstring: Union[str, bytes] = b'')[source]

Bases: FormIDRecord

Sound - Outro.

Form ID of a SOUN record.

class RIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Cinematic Brightness Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class RNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Radial Blur Strength.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class SIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Cinematic Contrast Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class SNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Radial Blur Ramp Up.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class TIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

class TNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Tint Color.

TODO: An array of Color structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class UNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Radial Blur Start.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class VNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Double Vision Strength.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class WNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

DoF Strength.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class XNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

DoF Distance.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

class YNAM(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

DoF Range.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

data

Type:    List[RecordType]

flags

Type:    int

id

Type:    bytes

classmethod parse_subrecords(raw_bytes)[source]

Parse this record’s subrecords.

Parameters

raw_bytes (BytesIO) – Raw bytes for this record’s subrecords

Return type

Iterator[RecordType]

revision

Type:    int

unknown

Type:    bytes

version

Type:    int

class x00IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Eye Adapt Speed Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x01IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Bloom Blur Radius Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x02IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Bloom Threshold Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x03IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Bloom Scale Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x04IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Target Lum Min Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x05IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Target Lum Max Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x06IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Sunlight Scale Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x07IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Sky Scale Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x08IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x09IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x0aIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x0bIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x0cIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x0dIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x0eIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x0fIAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x10IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x11IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Cinematic Saturation Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x12IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Cinematic Brightness Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x13IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Cinematic Contrast Mult.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x14IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

Unknown.

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes

class x40IAD(cstring: Union[str, bytes] = b'')[source]

Bases: RawBytesRecord

HDR Eye Adapt Speed Add.

TODO: An array of Time structures. https://tes5edit.github.io/fopdoc/Fallout3/Records/IMAD.html

Methods:

unparse()

Turn this subrecord back into raw bytes for an ESP file.

unparse()[source]

Turn this subrecord back into raw bytes for an ESP file.

Return type

bytes