Source code for esp_parser.records._cell

#!/usr/bin/env python3
#
#  _cell.py
"""
CELL record type.
"""
#
#  Copyright © 2024 Dominic Davis-Foster <dominic@davis-foster.co.uk>
#
#  Permission is hereby granted, free of charge, to any person obtaining a copy
#  of this software and associated documentation files (the "Software"), to deal
#  in the Software without restriction, including without limitation the rights
#  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#  copies of the Software, and to permit persons to whom the Software is
#  furnished to do so, subject to the following conditions:
#
#  The above copyright notice and this permission notice shall be included in all
#  copies or substantial portions of the Software.
#
#  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
#  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
#  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
#  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
#  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
#  OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
#  OR OTHER DEALINGS IN THE SOFTWARE.
#

# stdlib
import struct
from io import BytesIO
from typing import Iterator, List, Tuple, Type

# 3rd party
import attrs
from typing_extensions import Self

# this package
from esp_parser.subrecords import EDID
from esp_parser.types import (
		CStringRecord,
		Float32Record,
		FormIDRecord,
		Int32Record,
		Record,
		RecordType,
		StructRecord,
		Uint8Record,
		Uint32Record
		)

__all__ = ["CELL"]


[docs]class CELL(Record): """ Cell. """
[docs] class FULL(CStringRecord): """ The cell name. """
[docs] class DATA(Uint8Record): """ Flags. See https://tes5edit.github.io/fopdoc/Fallout3/Records/CELL.html """
[docs] @attrs.define class XCLC(StructRecord): """ Grid reference of the cell. """ x: int = 0 y: int = 0 force_hide_land: int = 0
[docs] @staticmethod def get_struct_and_size() -> Tuple[str, int]: """ Returns the pack/unpack struct string and the corresponding size. """ return "<iiI", 12
[docs] @staticmethod def get_field_names() -> Tuple[str, ...]: """ Returns a list of attributes on this class in the order they should be packed. """ return ('x', 'y', "force_hide_land")
[docs] @attrs.define class XCLL(StructRecord): """ Lighting. """ # RGBA as 4 bytes ambient_color: bytes # RGBA as 4 bytes directional_color: bytes # RGBA as 4 bytes fog_color: bytes fog_near: float fog_far: float directional_rotation_xy: int directional_rotation_z: int directional_fade: float fog_clip_distance: float fog_power: float
[docs] @staticmethod def get_struct_and_size() -> Tuple[str, int]: """ Returns the pack/unpack struct string and the corresponding size. """ return "<4s4s4sffiifff", 40
[docs] @staticmethod def get_field_names() -> Tuple[str, ...]: """ Returns a list of attributes on this class in the order they should be packed. """ return ( "ambient_color", "directional_color", "fog_color", "fog_near", "fog_far", "directional_rotation_xy", "directional_rotation_z", "directional_fade", "fog_clip_distance", "fog_power", )
# class IMPF(RecordType): # """ # Footstep Material. # # https://tes5edit.github.io/fopdoc/Fallout3/Records/Subrecords/IMPF.html # """
[docs] class LTMP(FormIDRecord): """ Light template giving the Form ID of an :class:`~.LGTM` record. May be 0. """
[docs] class LNAM(Uint32Record): """ Lighting template flags. See https://tes5edit.github.io/fopdoc/Fallout3/Records/CELL.html """
[docs] class XCLW(Float32Record): """ Water height. """
[docs] class XNAM(CStringRecord): """ Water noise texture name. """
[docs] class XCLR(List, RecordType): """ Regions. Sequence of form IDs (as bytes) for :class:`~.REGN` records. """ def __repr__(self) -> str: return f"{self.__class__.__qualname__}({super().__repr__()})"
[docs] @classmethod def parse(cls: Type[Self], raw_bytes: BytesIO) -> Self: """ Parse this subrecord. :param raw_bytes: Raw bytes for this record """ size = struct.unpack("<H", raw_bytes.read(2))[0] self = cls() num_form_ids: float = size / 4 assert num_form_ids.is_integer() for _ in range(int(num_form_ids)): self.append(raw_bytes.read(4)) return self
[docs] def unparse(self) -> bytes: """ Turn this subrecord back into raw bytes for an ESP file. """ name = self.__class__.__name__.encode() size = len(self) * 4 packed = struct.pack("<H", size) return name + packed + b''.join(self)
[docs] class XCIM(FormIDRecord): """ Image Space. Form ID of an :class:`~.IMGS` record. """
# class XCET(RecordType): # """ # Unknown. # """
[docs] class XEZN(FormIDRecord): """ Encounter Zone. Form ID of an :class:`~.ECZN` record. """
[docs] class XCCM(FormIDRecord): """ Climate. Form ID of a :class:`~.CLMT` record. """
[docs] class XCWT(FormIDRecord): """ Water. Form ID of a :class:`~.WATR` record. """
[docs] class XOWN(FormIDRecord): """ Owner. Ownership data. Form ID of a :class:`~.FACT`, :class:`~.ACHR` or :class:`~.NPC_` record. """
[docs] class XRNK(Int32Record): """ Faction rank. Ownership data """
[docs] class XCAS(FormIDRecord): """ Acoustic space. Form ID of an :class:`~.ASPC` record. """
# class XCMT(RecordType): # """ # Unused. # """
[docs] class XCMO(FormIDRecord): """ Music type. Form ID of a :class:`~.MUSC` record. """
[docs] @classmethod def parse_subrecords(cls, raw_bytes: BytesIO) -> Iterator[RecordType]: """ Parse this record's subrecords. :param raw_bytes: Raw bytes for this record's subrecords """ while True: record_type = raw_bytes.read(4) if not record_type: break if record_type == b"EDID": yield EDID.parse(raw_bytes) elif record_type in { b"DATA", b"FULL", b"IMPF", b"LNAM", b"LTMP", b"XCAS", b"XCCM", b"XCET", b"XCIM", b"XCLC", b"XCLL", b"XCLR", b"XCLW", b"XCMO", b"XCMT", b"XCWT", b"XEZN", b"XNAM", b"XOWN", b"XRNK", }: yield getattr(cls, record_type.decode()).parse(raw_bytes) else: raise NotImplementedError(record_type)